XenoMax is a native plugin for 3ds Max 2012 – 2019. It supports loading files stated in XenoLib project.
Required plugins
Additional documentation
Node bracelet suffixes. [link]
UI
UI itself is self-explanatory, so I’ll skip some settings.

- Keep debug info… refers to Node bracelet suffixes
- 2 channel Normal Maps: Does not generate blue channel for normal maps.
- Import: Import scene (saves changes)
- ? button: Opens about dialog
- Cancel: Exits dialog, discards changes
- Closing dialog won’t import data, but saves changes
Keyboard shortcuts (V1.2+)
Model import dialog
- Alt + D: Keep debug info …
- Alt + T: Export textures
- Alt + P: Convert to PNG
- Alt + N: 2 channel Normal Maps
- Alt + S: Scale
- Alt + I: Import
- Alt + C: Cancel
Animation import dialog
- Alt + S: Scale
- Alt + I: Import
- Alt + C: Cancel
- Alt + A: Show About
- Alt + G: Global frames
Loading skeletons
Skeletons are automatically loaded together with model (arc for wimdo, hkt for camdo). You can also load skeletons independently from arc and extracted skl files. When loading hkt files, be sure that you select Xenoblade preset.
Loading animations
Animations can be loaded from mot and extracted anm files.
If imported animation is glitched, try checking Global frames.
When loading hkt files, be sure that you select Xenoblade preset.
Installation
Move corresponding .dlu file into %3ds max installation directory%/plugins. Versions must match!
Additionally plugin will require Visual C++ Redistributable for Visual Studio 2015 to be installed in order to work.
Usage
Importing/Exporting is from 3ds Max main menu.
hello,bro,i try the scripts for Xenoblade Chronicles X,it is run OK,but i don’t know hot to extract model file from *.nca about Xenoblade Chronicles 2,now i don’t have NS,and i can’t get a prod.keys,any others ways to do it?
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It’s not a script. To extract nca, you will need all required keys, they can be easily found on net.
There is no other way to extract them.
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No updates?
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This plugin is not being worked on at this time. Sorry.
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Hi, looking for some help, using 3DS Max 2018, and only a few models are displaying textures, I’m pretty new to all of this and I can’t for the life of me figure out why the textures are hit and miss.
Am I missing something really obvious?
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https://github.com/PredatorCZ/XenoMax/issues/11
and
https://github.com/PredatorCZ/XenoMax/issues/13
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Thank you 🙂
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Hello, after installing this plug-in, I found that it cannot read the files in my game rom. Most of my ROM is *.cpk, *.adx and *.usm files, do I need other files? Conversion tool?
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I think it’s called VGMToolbox. It can convert all of these files.
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So, I must be doing something wrong or I’m missing something…
I’m unable to “find” any animation on Xenoblade X.
Where are they?
I tried loading .camdo models and then tried with all the .hkt files with no result. I mean that’s the only other files I can load and yeah I’m selecting “xenoblade” in the preset window.
What am I doing wrong?
Thanks in advance!
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They’re stored in hkc.cpk in .sar archives.
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I knew I was missing something!
Thank you so much for your help, now I finally found them.
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