Havok 3ds Max Plugin

For users HavokMax is a native plugin for 3ds Max 2010 - 2019, currently it supports only skeleton import/export. It supports loading files stated in HavokLib project. UI Scale: scales imported objectsCoords setup: More in Coords setup.+ button: Will save current settings under new preset.- button: Will remove selected preset, (you cannot remove external or … Continue reading Havok 3ds Max Plugin

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Apex Engine 3ds Max Plugin

ApexMax is a native plugin for 3ds Max 2012 - 2019. It supports loading files stated in ApexLib project. Required plugins HavokMax plugin (not directly required, but needed for skeleton loading).[link]Xplorer plugin (for material loading). [link] Additional documentation Node bracelet suffixes. [link] UI UI itself is self-explanatory, so I'll skip some settings. Keep debug info... … Continue reading Apex Engine 3ds Max Plugin

Prey HD Textures and my struggles with idTech 4 engine

As today I had released my HD texture pack for Prey featured on Nexus (link here). This mod has started as a curious project of mine whinch turned into some kinda of nightmare later on. Recently I had stumbled upon some very interesting programs for smart resize and enhancement of pictures and I wanted to … Continue reading Prey HD Textures and my struggles with idTech 4 engine