We all seen it, we have an old project using old textures where is implemented specular color. But what if we want to upgrade our project into more modern PBR (Physically Based Rendering) model? For example, I have an old model that was meant to be in my UDK project, it used textures like any … Continue reading Traditional Textures To PBR in nutshell
MT Framework is Capcom proprietary in-house engine used in many of their games. For over than 10 years was their animation format completely unresearched, until now. Tool provides model, animation import and Simple IK creation. Tool is written under 3ds max 2017 SP3 however it should work for older versions aswell. Tested pc games: Lost … Continue reading MT Framework tools
Sequencer is a small helper to easy and fast manage your keyframe ranges for your animations. CAT system is using layers for managing multiple animations, but what if you don't use CAT? If you're using multiple animations inside single project, it's hard to remember keyframe ranges for each animation, you can write down ranges, but … Continue reading Sequencer, 3ds max animation helper.
Hello, I'm Lukas Cone. I live in the middle of nowhere in state of decay. My specialization is IO Programming, however its not my job. How I got into this? Well relax and read. It was somewhere around year 2008 (maybye earlier), and I played little game called Starship Troopers, note this that Starship Troopers … Continue reading Initial manifest