Xenoblade Chronicles Toolset

Set of conversion/extraction tools. casmExtract: Xenoblade X map converter/extractor mdoTextureExtract: Extracts textures from camdo/wimdo/wismt(DRSM) files xenoTextureConvert: Converts MTXT/LBIM into DDS/PNG formats More info in projects README.md. Latest release/Repo https://github.com/PredatorCZ/XenoToolset

Advertisements

Xenoblade Chronicles 3DS Max Plugin

XenoMax is a native plugin for 3ds Max 2012 – 2019. It supports loading files stated in XenoLib project. Required plugins HavokMax plugin (not directly required, but needed for skeleton loading for camdo formats, required versions from 1.5).[link] Additional documentation Node bracelet suffixes. [link] UI UI itself is self-explanatory, so I’ll skip some settings. Keep … Continue reading Xenoblade Chronicles 3DS Max Plugin

Havok Noesis plugin

HavokNoesis is a native plugin for Noesis, currently it supports only skeleton import/export. It supports loading files stated in HavokLib project. Exporting Exporting for XML havok file is done thru Additional animation output, then select .hkx - Havok option. Advanced options -toolset <arg>, where <arg> is one of: 550, 660, 710, 2010, 2011, 2012, 2013, … Continue reading Havok Noesis plugin

Revil 3DS Max plugin

RevilMax is a native plugin for 3ds Max 2010 – 2019.Currently plugin supports loading animations(.mot.65) and motion lists(.motlist.95) from RE Engine (REMake2 only tested) Installation Move corresponding .dlu located in correct version folder into %3ds max installation directory%/plugins. Versions must match! Usage Importing is from 3ds Max main menu. Appendix Configuration file is saved in … Continue reading Revil 3DS Max plugin

Apex Engine 3ds Max Plugin

ApexMax is a native plugin for 3ds Max 2012 - 2019. It supports loading files stated in ApexLib project. Required plugins HavokMax plugin (not directly required, but needed for skeleton loading).[link]Xplorer plugin (for material loading). [link] Additional documentation Node bracelet suffixes. [link] UI UI itself is self-explanatory, so I'll skip some settings. Keep debug info... … Continue reading Apex Engine 3ds Max Plugin

Prey HD Textures and my struggles with idTech 4 engine

As today I had released my HD texture pack for Prey featured on Nexus (link here). This mod has started as a curious project of mine whinch turned into some kinda of nightmare later on. Recently I had stumbled upon some very interesting programs for smart resize and enhancement of pictures and I wanted to … Continue reading Prey HD Textures and my struggles with idTech 4 engine