Havok middleware

Havok has been around since 2000s. It is commonly associated with game physics, however there is more to it than meets the eye.Havok has and is still used in countless games to this day. It is a almost complete toolset for numerous problematics. This topic will cover broad solutions so reader experience will be required […]

What holds the future?

This post is more of a retrospective and current evaluation with consideration and decision about how I shall carry past, present and future projects. Past, the dark age. From 2016-2018 were the times of Maxcript(MS). MS is relatively easy and old scripting language specifically for 3ds max. MS being easy comes with a great cost, […]

Relic: Apex Toolset

Apex Toolset is a set of tools for converting formats used in Apex engine. DDSC Convert Converts ddsc textures. ddsc are stored in pairs with hmddsc or atxn.The tool converts ddsc pairs to common dds format.It can also generate ddsc pairs from dds textures as well. R2 Small Archive Extracts small archive content from RAGE […]

Relic: Revil Toolset

A set of tools for RE Engine and MT Framework, where I put collection of converters. So far only one app is in here and sadly only for Windows. SPAC Convert Is a total conversion tool for SPAC sound archives used by MTF, they might use different extensions (.spc, .cap, .spa, etc..). Main premise is […]