Insomniac Engine (as refered in Wiki) is used by Insomniac Games as their proprietary in-house engine, mostly used for PS3 titles like Resistance or Ratchet & Clank Series. Tool provides full model and partial material support for Ties and Mobys. It will load all files produced by Insomniac Engine AllExtractor. Tool is written under 3ds … Continue reading Insomniac Engine import tool
So, this was long going project of mine, I started this all the way back in 2015, since then it was rewritten multiple times. Now I am kinda satisfied with results, so I would give it a try for beta testing. What does it do? It will extract/convert cooked archives used by engine. That is … Continue reading Insomniac Engine AllExtractor
There are or will be tools that reads format using variable buffers in order to efficiently store data. In those cases it's time consuming to search what features or how many uv channels said mesh have. Solution for it is bracelet suffix that I use for said formats. Suffix alwas starts with: [, ( bracelets. … Continue reading Node name blacelet suffixes
Trinium Wars was MMORPG available on steam, game is still downloadable, but unplayable since it got discontinued due to lacking playerbase. Tool is written under 3ds max 2017 SP3 however it should work for older versions aswell. I made this script when I got bored, enjoy. Script supports Riggid and Skinned meshes + materials and … Continue reading Trinium Wars import tool
We all seen it, we have an old project using old textures where is implemented specular color. But what if we want to upgrade our project into more modern PBR (Physically Based Rendering) model? For example, I have an old model that was meant to be in my UDK project, it used textures like any … Continue reading Traditional Textures To PBR in nutshell
MT Framework is Capcom proprietary in-house engine used in many of their games. For over than 10 years was their animation format completely unresearched, until now. Tool provides model, animation import and Simple IK creation. Tool is written under 3ds max 2017 SP3 however it should work for older versions aswell. Tested pc games: Lost … Continue reading MT Framework tools
Sequencer is a small helper to easy and fast manage your keyframe ranges for your animations. CAT system is using layers for managing multiple animations, but what if you don't use CAT? If you're using multiple animations inside single project, it's hard to remember keyframe ranges for each animation, you can write down ranges, but … Continue reading Sequencer, 3ds max animation helper.